Friday, 18 May 2012
Wednesday, 18 April 2012
Tuesday, 17 April 2012
Monday, 16 April 2012
Sunday, 15 April 2012
Saturday, 14 April 2012
Friday, 13 April 2012
Feast Your Eyes Upon the Fiesta!
Specular (using my diffuse and the dodge/burn tool to heighten or lower highlights/shaded area)
Normal (extremely basic normal map for small details (like indented writing or tire tread for example))
Wednesday, 11 April 2012
Under Carriage
Made the wheel arches, axles and exhaust and optimised the back of the wheel where faces can't be seen from human height as this car is just sitting in a carpark and won't need them.
Sunday, 11 March 2012
Filling the Gaps
I have decided to deviate from my original plan of doing the windows, lights..etc.. as separate pieces in an effort to keep PC down and to make it all one single mesh.
Sunday, 4 March 2012
Gettin down low!
Taken some edge loops out the wheels leaving me 308 under the PC for this assignment. Should be enough to work with for the wheel arches, windows and vents providing i only texture them in.
Lowering Pcount and Adding wheels
As is probably relatively obvious, i haven't added lights, windows or vents yet and my PolyCount is pretty much bang on. Which means i need to get rid of more, however i think i've hit my limit on removing them from the outer shell so i need to try to get rid of more from my wheels (already removed about 50 polys from wheels and 400 from body). Still building this car is almost finished now, then it's just time for the painstaking UV and texturing (texturing not being the painstaking bit)
Sunday, 26 February 2012
Wheely week
Sunday, 19 February 2012
Bin prop made
Created a bin like the one on the side of Block 2 and UV unwrapped it.
Need to make the textures for it now.
Need to make the textures for it now.
UV of lowest detail level
Sorted out and lined up so that i know which side is attached to which...
Clipped together with all touching UV's joined together so it's a single UV.
The second and more intrecate building i've made a start on the UV unwrap (though this is the seconds time i've built this one as i messed up the structure)
Clipped together with all touching UV's joined together so it's a single UV.
The second and more intrecate building i've made a start on the UV unwrap (though this is the seconds time i've built this one as i messed up the structure)
Monday, 13 February 2012
Sunday, 12 February 2012
More on the car
Now i need to do the lights, and grills etc (will probably do the grills with just a couple of polys and a good diffuse texture). Not forgetting the dreaded WHEELS!
Friday, 10 February 2012
Start of Building
Sunday, 5 February 2012
Need to pick up the pace...
Been mostly working on character as it had been neglected, however i have modeled the back of the car.
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